AI Insights · Timothy · January 2025
Top Educational Games Performance in Qatar Q4 2024
Discover the trends in downloads, revenue, and active users for the top educational games on a unified platform in Qatar during Q4 2024.
In the fourth quarter of 2024, educational games on a unified platform in Qatar showcased varying performances in terms of downloads, revenue, and active users. This analysis, based on data from Sensor Tower, provides insights into the trends of the top five educational applications.
Lingokids - Play and Learn from Monkimun Inc experienced fluctuations in weekly revenue, peaking at approximately $2.2K in mid-October. Weekly downloads saw a notable increase towards the end of December, reaching 983. Active users rose steadily, ending the quarter at 2.7K.
Keiki Learning games for Kids by BENIPOL LIMITED had a steady revenue with a peak of $1.1K in late December. Downloads were generally low but improved slightly to 229 by the end of December. Active users showed a gradual increase, ending at 614.
LogicLike: Kids Learning Games from Massiana demonstrated a consistent revenue trend, reaching a high of $368 in early December. Downloads remained stable, with a slight increase to 247 at the quarter's end. Active users grew towards the end, peaking at 463.
KidloLand Kids Toddler Games by IDZ Digital Private Limited showed steady revenue, peaking at $226 in late November. Downloads fluctuated slightly, ending at 115. Active users remained consistent throughout the quarter, closing at 319.
Finally, GogoMath: Build Math Skills from Learn For Fun Limited had a peak in revenue at $393 in early December, with downloads reaching a high of 63 in late December. Active users showed minor fluctuations, stabilizing at 241.
For more detailed insights on these applications, visit Sensor Tower's platform.